tModLoader - Expanded Sentries (2024)

Spikes
These are the most common sentry weapons. Their damage greatly varies depending on the material they’re made out of. All spikes except True and Terra spikes have no knockback, affecting the prefixes they can receive, with Demonic being the best. Hardmode spikes float. They ignore all but the most extreme (1000+) defense.

  • Wooden: 3
  • Rich Mahogany: 4
  • Boreal Wood: 4
  • Palm Wood: 4
  • Ebonwood: 5
  • Shadewood: 5
  • Dynasty Wood: 6
  • Copper: 6
  • Tin: 7
  • Iron: 8
  • Lead: 9
  • Silver: 10
  • Tungsten: 11
  • Gold: 12
  • Platinum: 13
  • Demonite: 13 (hits every 8 instead of 10 frames)
  • Crimtane: 20 (hits every 12 frames)
  • Jungle: 18 + poisoned
  • Burudoraiba (Aqua): 14 (hits every 6 frames) + wet. Obtainable from locked golden chests on worlds created with 0.980+ loaded or from golden lockboxes.
  • Molten: 24 + on fire
  • Night: 24 (hits every 8 frames) + poisoned, wet, and on fire
  • Pearlwood: 18
  • Cobalt: 27
  • Palladium: 30
  • Mythril: 33
  • Orichalcum: 36
  • Adamantite: 39
  • Titanium: 42
  • Gridarvol (Hallowed): 48 + knockback
  • Chlorophyte: 60 + spraying spore clouds
  • Spooky Wood: 54
  • True Night: 58 (hits every 8 frames) + poisoned, wet, and on fire
  • True Gritharvollr (Hallowed): 72 + pulling in on hit
  • Terra Tightener: 72 (hits every 8 frames) + poisoined, wet, on fire, and pulling in on hit

Gem Layers
These are large gems that create a laser (within range multiplied by the player's sentry range) between each other of the same type, proven at least two are placed. These share the same crafting recipes as vanilla gem staffs, with the Prism one requiring all the previous gem layers at a hardmode anvil.

  • Amethyst: 8
  • Topaz: 9
  • Sapphire: 11
  • Emerald: 12
  • Ruby: 14
  • Diamond: 15
  • Amber: 18
  • Prism: 32

Cactus Pillar

tModLoader - Expanded Sentries (1)


This is a tall trap that does 8 damage and ignores all but the most extreme (1000+) defense.

Eboncactus Pillar

tModLoader - Expanded Sentries (2)


This is a tall trap that does 15 damage and ignores all but the most extreme (1000+) defense.

Crimcactus Pillar

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This is a tall trap that does 17 damage and ignores all but the most extreme (1000+) defense.

Slime Spiker

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This is a stationary spiky slime that every second, fires out five needles in random upward directions, dealing 14 damage apiece. It drops from the King Slime with a 33% chance or 50% chance from its treasure bag.

Spit Lobber

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This is a trap that fires up vile spit that then breaks into four smaller projectiles that fire downward. It drops from Shadow Orbs with a 50% chance after the first broken Shadow Orb.

Sangri Scepter

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This isn't a sentry weapon, but rather a magic weapon to give back to that class for making the normally magic Crimson Rod a sentry weapon. This acts like a weaker, bloody version of the Aqua Scepter. It drops from Crimson Hearts with a 50% chance after the first broken Crimson Heart.

Meteor Breaker

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This fires a big meteor that then splits into eight projectiles each at a 45 degree angle from each other, dealing 18 damage apiece.

Spiky Baller

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This trap shoots out six spiky balls every second and a half, three on each side for 12 damage apiece. It is sold by the Goblin Tinkerer for 10 gold.

Bee Emitter

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This trap spawns a bee every half a second to seek out nearby enemies, dealing 21 damage. The bees benefit from the owner having the Hive Pack equipped. It is crafted from 14 Beewax at an anvil.

Turrets
These directly target enemies and can be right clicked in order to target a specific enemy. The damage values shown are for their non-rebalanced damage, and then their rebalanced damage, which depends on the config setting used.

Snowball Turret
This turret fires out snowballs at enemies, dealing 13/10 damage per hit.

Demonite Turret
This turret fires out high velocity vile spit at enemies, dealing 25/12 damage per hit. Weaker but faster than the Crimtane Turret.

Crimtane Turret
This turret fires out high velocity blood shots at enemies, dealing 30/15 damage per hit. Stronger but slower than the Demonite Turret.

Jungle Turret
This turret fires out three stingers at once toward enemies, dealing 11 damage per stinger plus can cause poisoned.

Tide Turner
This turret rapidly fires out short range penetrating water toward enemies, dealing 16/12 damage per hit. Obtainable from locked golden chests on worlds created with 0.980+ loaded or from golden lockboxes.

Molten Turret
This turret fires out penetrating projectiles style toward enemies, dealing 40/20 damage per hit plus can cause on fire.

Night Turret
This turret fires out homing shots toward enemies that explodes on impact, dealing 40/20 damage per hit. It is crafted from a Demonite/Crimtane Turret, Jungle Turret, Aqua Turret, and Molten Turret at a demon/crimson altar.

Auto Turret
This turret rapidly fires bullets toward enemies, dealing 20/14 damage per hit. Has 20 armor penetration built in. Drops from the Wall of Flesh with 25% chance or 33% chance from its treasure bag.

Hardmode Ore Turrets
These turrets fires out high velocity shots at enemies. Hallowed Turrets shouldn't miss. Chlorophyte Turrets fire out five mid speed projectiles at once.

  • Cobalt: 45/22
  • Palladium: 50/24
  • Mythril: 55/26
  • Orichalcum: 60/28
  • Adamantite: 65/30
  • Titanium: 70/32
  • Skiptilykiller (Hallowed): 80/35
  • Chlorophyte: 35x3/22x3
  • True Night: 100/40
  • True Skiptilykiller (Hallowed): 100/40
  • Gaiac Gyre (Terra): 120/50

Cursed Flame Turret

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This turret rapidly shoots cursed fireballs toward enemies, dealing 30/24 damage per hit. Crafted with 20 Cursed Flames and 15 Souls of Night at a hardmode anvil.

Ichor Turret

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This turret rapidly shoots out a ichor shower toward enemies, dealing 16/12 damage per hit. Crafted with 20 Ichor and 15 Souls of Night at a hardmode anvil.

Shadowflame Spiky Baller

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This floating trap shoots out six shadowflame spiky balls every second and a half, three on each side for 30 damage apiece. It is dropped by the Goblin Summoner with a 16.7% chance or 33.3% chance on expert worlds.

Ball of Frost Spitter

tModLoader - Expanded Sentries (13)


This is a floating trap that every second, fires out five balls of frost in random upward directions, dealing 42 damage apiece. Drops from the Ice Mimic 50% of the time or always on expert worlds.

Balance

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This is a floating trap that every second, fires out a light and dark projectile, alternating between left and right, up and down, dealing 50 damage apiece. Crafted with a dark shard, light shard, 7 souls of night, and 7 souls of light at a hardmode anvil.

Chiller Turret

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This turret fires projectiles that can nearly stop all non-boss and non-DD2 enemies for 40/20 damage per hit. It is crafted from a Frost Core and 12 Adamantite/Titanium Bars at a hardmode anvil.

Taboo Trap

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This trap creates a Sandnado that can trap hit enemies for 25 damage per hit. It is crafted from a Forbidden Fragment and 12 Adamantite/Titanium Bars at a hardmode anvil.

Sticker Spray

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This trap creates a floating projectile that sprays out ichor fumes in a two way rotating pattern that deal 26 damage per hit. Drops from the Crimson Mimic 25% of the time or 50% of the time on expert worlds.

Crystal Orbit

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This trap creates a floating crystal that then creates another crystal that orbits around it, dealing 50 damage per hit. Drops from the Hallowed Mimic 25% of the time or 50% of the time on expert worlds.

Freezethrower Turret

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This turret shoots out projectiles like a flamethrower that usually causes Frostburn on hit for 16 damage per hit. Drops from any vanilla Frost Legion mob with 1% or 2% chance on expert worlds.

Midas Touch Turret

tModLoader - Expanded Sentries (20)


This turret shoots out coins (not drained from the player's supply) with varying chances on different coin types. By default these are copper coins for 20/15 damage per hit. Each coin doubles the damage from the previous. Silver coins are fired at a 25% chance, gold coins at a 1% chance, and platinum coins at a 0.1% chance. All of these cause Midas on hit targets. Drops from the Flying Dutchman at an 1/6 chance or an 1/3 chance on expert worlds.

Pearlcactus Pillar
This is a tall floating trap that does 48 damage and ignores all but the most extreme (1000+) defense.

Wasp Emitter
This floating trap spawns a wasp every half a second to seek out nearby enemies, dealing 64 damage. It is dropped by Plantera with a 33.3% chance on non-expert worlds or 50% chance from its treasure bag.

Spiky Ball Dropper
This floating trap drops spiky balls, similar to the traps except they don't hurt the user, dealing 100 damage each hit with reduced enemy immune time. It is dropped by the Golem with a 33.3% chance on non-expert worlds or 50% chance from its treasure bag.

Water Tornado
This floating trap is a series of water tornados stacked on top of each other. They suck in enemies, dealing 100 damage each hit with reduced enemy immune time. It is dropped by Duke Fishron with a 33.3% chance on non-expert worlds or 50% chance from its treasure bag.

Bubble Turret
This floating turret rapidly fires short range bubbles, dealing 55/25 damage per hit. It is dropped by Duke Fishron with a 33.3% chance on non-expert worlds or 50% chance from its treasure bag.

Betsy Turret

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This floating turret rapidly fires a flamethrower like Betsy's fire breath, dealing 30 damage per hit. It is dropped by Betsy with a 50% chance either from herself on non-expert worlds, or her treasure bag.

UFO Deathray
This floating trap emits a deathray similar to the Martian Saucer's, dealing 150 damage per hit with reduced enemy immune time. It is dropped by the Martian Saucer with a 33.3% chance.

LGM-1
This floating trap is a massively upgraded Meteor Breaker, with explosions, dealing 180 damage per hit. It is crafted with 18 Pulsar Fragments at an Ancient Manipulator.

Magnetar Deployer
This floating trap fires out two projectiles at once that chase enemies, even through tiles, dealing 120 damage per hit. It is crafted with 18 Pulsar Fragments at an Ancient Manipulator.

HMG Turret

tModLoader - Expanded Sentries (22)


This floating turret rapid fires high velocity bullets, dealing 40 damage per hit, ignoring all defense. Single target only, but great against tougher mobs. It is dropped by the Moon Lord with a 25% chance on non-expert worlds or 33.3% chance from his treasure bag.
tModLoader - Expanded Sentries (2024)

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