Kittytail's Content - Nexus Mods Forums (2024)

Everything posted by Kittytail

  1. Skyrim Mods: The Final Cataclysm: Ultimate. (Complete Edition) Out now.

    Kittytail posted a topic in Skyrim's Skyrim LE

    I took another full month working on this. If you've played it before, expect loads of new contents. if you haven't, well... this is a great time to jump in. "Your true destiny lies ahead, only you are able to prevent the end time calamity. An end-game quest that will take you beyond Tamriel, and the 4th era." Link: https://www.nexusmods.com/skyrimspecialedition/mods/18964 A trailer about new stuff added in this version. https://www.youtube.com/watch?v=HlQYjNIDRVI This mod started out as a private mod(And it still is in a way), and look how far it've come. Thank you for all of your support, really. It has been a blast working on this :smile:

    • August 3, 2018
  2. Skyrim Mods: Final Cataclysm DLC2, Azure - The lost Disk U-12

    Kittytail posted a topic in Skyrim's Skyrim LE

    Took a few days off to make this summonable creature for my personal use. He looks to cool for me to keep him with me alone, so here he is on nexus. The mod comes with a short dungeon to explore. There are surprises in the mod, so no preview pictures of him :tongue: Seriously, if you really want to see how he looks: https://i.imgur.com/vmbfVZ5.png https://i.imgur.com/uukF7oH.png Link to the actual mod: https://www.nexusmods.com/skyrimspecialedition/mods/16254

    • April 3, 2018
  3. Skyrim Mods: Final Cataclysm. Final patch Pandemonium/Action trailer.

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    Nope, gun is just a part of the mod, only some enemy uses it. The plasma bullet effect was improved with a recent patch, so I think showing them is a good idea :smile:

    • June 17, 2017
    • 2 replies
  4. Skyrim Mods: Final Cataclysm. Final patch Pandemonium/Action trailer.

    Kittytail posted a topic in Skyrim's Skyrim LE

    FINAL CATACLYSM An end game quest mod that will take you beyond Tamriel, and 4th era. Your true destiny lies ahead, only you are able to prevent the end time calamity. Embark on a journey filled with wonders and mysteries, with the fate of the universe itself hangs in the balance... http://i1289.photobucket.com/albums/b517/jimboom5555/59bd1155-e837-4b0d-8390-f2909ed39aa5_zpsubtbsrfh.png The mod had reached its final content/bug fix update, and it is 100% complete at this point. I upload a short action trailer as a conclusion of the mod, I hope everyone enjoys it! Future updates are going to add more content.Here is a link to the mod page: http://www.nexusmods.com/skyrimspecialedition/mods/9554 Have a nice day :smile:

    • June 17, 2017
    • 2 replies
  5. Skyrim Mods: Final Cataclysm.

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    Yep, its SSE only for now. Until someone release a tool for backporting mesh to original Skyrim.

    • May 2, 2017
    • 6 replies
  6. Skyrim Mods: Final Cataclysm.

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    You can open the mod in TES5EDIT and the list is right there. Why do you want to know that anyway??

    • May 2, 2017
    • 6 replies
  7. Skyrim Mods: Final Cataclysm.

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    The quest will start automatically when your character reach level 25, completed "The Horn of Jurgen Windcaller" quest and are not in combat. So yes, you are Dragonborn in this mod :3 There's a lot of platforming and new monsters behave differently from regular Skyrim monsters. So you'll feel more like playing other game with Skyrim game engine.

    • April 23, 2017
    • 6 replies
  8. Skyrim Mods: Final Cataclysm.

    Kittytail posted a topic in Skyrim's Skyrim LE

    FINAL CATACLYSM An end game quest mod that will take you beyond Tamriel, and 4th era...The mod focus on a clash of the destiny of the Dragonborn and the antagonist. Link to the nexus page, here: http://www.nexusmods.com/skyrimspecialedition/mods/9554? The experience you got from this mod will be very different from the base game and DLCs.This mod has been finely detailed in almost every things possible, I personally think that the detail is on par or even better than the base game itself.You can expect at least 5 hours of playtime. There're lots of post content as well.If any of you ever play my previous mod called "The Grand Paladin" This one is around 5-6 time longer.Few new books were written by me and added as well detailing certain things past the 4th era we're currently on. If you're a modder, all of my assets are free for you to use. I'll post what to do to use my modified assets that were originally from a modder resource or from other modders. Here're some screenshots. As you can see, most of them are custom assets.I don't want to spoil anything, so I think these screenshots will do. No ENB, no SweetFX. Sorry if my English is bad, I'm not a native English speaker. I'll put a credit list here as all of these modders all are very important to the mod. Weapon Of The Third Era, by 747823The Witcher 3 CD Project Red.FN PDC - FeyKrosah Nin the Personal Defense Crossbow by Justice, a bolt from this mod somehow turns into a missile. Don't ask me why :DVicn creature resource.Special Flora of Tamriel by Link815.Insanity Dwemer Clutter Stuffs.Ghosu Weapons.Various Tesa resources. (Bone Button, Dwemer Stuffs)Daedric Reaper Armor by Deserter X.The Gemstone Collector by Haxokron.Dwemer Automatons HD by Wolflord13.SSE NIF Optimizer by Ousnius.scytheV1_6C by Mingyannu.HoddminirGroundTextures by Elinen.Compound Bow Collection by Alrock10.

    • April 22, 2017
    • 6 replies
  9. The Grand Paladin

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    Its a little complicated. So I'll give you a little spoilers then :) You'll fight four members of the order. But in the story there's only one baddie that you'll fight him at the end. The other three are guarding the artifact(already deceased). That baddie activate the artifact and escape away, so you have to fight them too. Happy Adventure Fenryr3001. Many cool thing waiting for you to discover :)

    • June 9, 2015
    • 2 replies
  10. The Grand Paladin

    Kittytail posted a topic in Skyrim's Skyrim LE

    The Grand Paladin. short but rewarding quest mod. Showcase here : https://www.youtube.com/watch?v=Z1bDGfSoxPI Here : http://www.nexusmods.com/skyrim/mods/edit/?id=66440 If you tried of Skyrim enemies and bosses, seeking a new adventure or want some cool spells and weapons then I recommend this mod for you! ** I'll be most appreciate if someone make trailer, review this mod. First, my English is weak everyone. Sorry Sorry Sorry :3http://upic.me/i/ba/0jq03.png The idea of this mod begins with a very simple topics. "How to make a challenging boss without overpowered stats" Then I added more and more things. Story, bosses, item, etc... finally become this mod. - Epic new bosses (Has their own unique AI. Example : Dragonborn enemy will use Whirlwind sprint, Become Ethereal in the fight.) - Very unique enchantment sword at the end of the mod(Discover it for yourself) - New cool spells and summons. - Exploding magic arrow. - And more..

    • June 9, 2015
    • 2 replies
  11. The Grand Paladin

    Kittytail posted a topic in Skyrim's Skyrim LE

    The Grand Paladin. short but rewarding quest mod. Here : http://www.nexusmods.com/skyrim/mods/edit/?id=66440 If you tried of Skyrim enemies and bosses, seeking a new adventure or want some cool spells and weapons then I recommend this mod for you! ** I'll be most appreciate if someone make trailer, review this mod. ** If anyone notice that you're not in the credits plz post in the comment section, I'll come and fix it. First, my English is weak everyone. Sorry Sorry Sorry :3 Why this mod borrowed other mod stuff? Because my mod only contain spell ,script , enchantment, etc. but not the model itself. So I decided to use those modder resource around to make them truly unique. http://upic.me/i/ba/0jq03.png - Epic new bosses (Has their own unique AI. Example : Dragonborn enemy will use Whirlwind sprint, Become Ethereal in the fight.) - Very unique enchantment sword at the end of the mod(Discover it for yourself) - New cool spells and summons. - Exploding magic arrow. - And more!! http://upic.me/i/92/kgt02.png The idea of this mod begins with a very simple topics. "How to make a challenging boss without overpowered stats" Then I added more and more things. Story, bosses, item, etc... finally become this mod. Things you need to know about the mod. ** Current version NPCs are not balanced yet (If you find some thing very hard, unbeatable or super easy then please post in the comment section.) - Prepare some potions before doing the quest. -This mod is designed for character level 50-60. - Playtime is around 30 minute and I consider it fairy short. - Follower is not coming with you at some point. (Use console if you really want your follower to continue with you) - There're many unique item laying around. Try to find them. - If there're any bug or glitch then please post in the comment section.

    • June 9, 2015
  12. Wyrmstooth Enchanced Mod [WIP]

    Kittytail replied toKittytail's topic in Skyrim's Skyrim LE

    Thanks ! Now I finally can add image to my forum :)

    • November 14, 2014
    • 3 replies
      • work in progress
      • wip
      • (and 4 more)

        Tagged with:

        • work in progress
        • wip
        • climate
        • flora
        • creature
        • lore friendly
  13. Wyrmstooth Enchanced Mod [WIP]

    Kittytail posted a topic in Skyrim's Skyrim LE

    http://upic.me/i/iy/aij05.jpg *WYRMSTOOTH ENCHANCED*[WIP] Including new climate, flora, creature, encounters, and much more! This mod is almost finish. It'll probably out around this week or next week ! This is my First mod everyone :smile: I'm only 16 so my English isn't Strong. this mod take me quite a month to finish cuz I've trying to create this as lore-friendly and good-quality as possible ! Dawnguard and Dragonborn are required(for those amazing bethesda assets) This mod is overhauled almost everything in Wyrmstooth. Listed below. * New creature added to the island as encounters and some fixed location to make the island fresh and alive !(Morrowind like creatures.) * New Morrowind style flora and muchrooms added for immersion (because Wyrmstooth once was a volcano haha :3 ) * New items such as ingredients and weapons added to the island. * Some interesting and challenging Creature that scripted the AI and Combat tactics throughout the island! * Re Navmesh the island to match the new object position. * More to come! This mod may be a little spin-off from original Wyrmstooth. But when I first test this its feel like " Oh this mod change Wyrmstooth into a REAL DLC with many more interesting contents ". Also Lore-friendly too ! (in my opinion haha) http://upic.me/i/yw/t7501.jpg http://upic.me/i/r5/udu02.jpg http://upic.me/i/9s/z8f03.jpg http://upic.me/i/zp/jlf08.jpg http://upic.me/i/xx/q3809.jpg All Screenshots Here : http://s1289.photobucket.com/user/jimboom5555/library/?sort=3&page=1 CREDITS (Almost every asset comes form these guys I'm only put it together) -Bethesda (for amazing elder scrolls game) -Phitt's Sheogorad Resource http://www.nexusmods.com/skyrim/mods/59632 -Vicn Creature Resources http://www.nexusmods.com/skyrim/mods/37413 -Monster Mod http://www.nexusmods.com/skyrim/mods/35631 -Nexus Creature Resource by Gendundrup http://www.nexusmods.com/skyrim/mods/49682 -Gehenoth by Viltuska http://www.nexusmods.com/skyrim/mods/54629 If anyone notice his/her assets in my mod plz comment, contact or PM me ASAP.

    • November 13, 2014
    • 3 replies
      • work in progress
      • wip
      • (and 4 more)

        Tagged with:

        • work in progress
        • wip
        • climate
        • flora
        • creature
        • lore friendly
  14. Falling through the steps of Sovngarde, Hall of Valor

    Kittytail replied toMODSRIM's topic in Skyrim's Skyrim LE

    Hey I've found out why! Its from ELFX mod. I went checking the mod page but there aren't any patch yet. I simply remove that stair meshes at Data\meshes\architecture\sovengarde\sovngardeinterior\sovintstairsfree02. This fix my problem. But I'm not sure it'll fix yours. Hope this will help everyone with this problem :) Sorry my english isn't strong :3

    • November 13, 2014
    • 6 replies
      • bug
      • falling
      • (and 7 more)

        Tagged with:

        • bug
        • falling
        • hall of valor
        • skyrim
        • floor
        • collision
        • sovngarde
        • steps
        • unit collision
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