1.
Single Target Ability Priority List for Frost Mage
1.1.
The Basics
At its most basic, the premise of Frost Mage is to spam Frostbolt until you gain a proc.
Fingers of Frost allows you to cast
Ice Lance and gain thebenefits of the frozen state.
Brain Freeze resets the cooldown of
Flurry and Flurry wants you to use a casttime spell, like Frostbolt, going into the Flurry, andthen follow up with 2 Ice Lances to consume the 2 remaining
Winter's Chill charges.
This Frostbolt >
Flurry >
Ice Lance >
Ice Lance combo is the heart of the spec, and if you have thatcommitted to memory, then the rest is simple.Anything beyond it is simply cooldown and movement management. The prioritylists below will showcase where exactly they are to be usedoptimally, but as long as they are being used at all, your damage should notsuffer too severely.
Adding talents to the mix, you gain a few cooldowns and the requirement tokeep track of your Mastery: Icicles. All of the spells added by talentsstill want to take advantage of the idea of the combo above but are used slightlydifferently each.
Comet Storm should follow a
Flurry so thatit lands as Winter's Chill is still on the target, allowing all comets to
Shatter. Likewise,
Ray of Frost wants to be cast into the finalcharge of Winter's Chill to benefit the entire channel.
Glacial Spikewants to Shatter as many casts as possible, either replacing the
Frostbolt that precedes the Flurry in the combo or one of the spellsthat would take the place of the following
Ice Lances.
On single target, Shifting Power should simply be used whenever allof your talented cooldowns are on cooldown, and you have no procs to go.
PvP plays slightly differently, favoring burst windows rather thanthe sustained DPS of PvE. More information about PvP can be found in our PvPguide found here:
Frost Mage PvP Guide
1.2.
The Rotation
This is a priority system, not a rotation. This means things higher uphave priority over things lower on the list rather than cast them in thisorder. You would go down the list until you hit the first true thing,cast that spell, then go back to the top and start again. This, of course,assumes raw single target with no mechanics. Please do not go throwing Icy Veins into an immunity phase.
Active Talents | Passive Talents |
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- Cast
Icy Veins.
- Cast
Ice Lance whenever there are charges of
Winter's Chill on the target that is not otherwise prioritized.
- Cast
Ice Lance if you have
Fingers of Frost.
- Cast
Frostbolt.
This boils down to Shatter your big cooldowns like
Ray of Frost and
Comet Storm, and play around your
Mastery: Icicles and
Flurry to land
Glacial Spikeinside Winter's Chill. This means that you can have situations where you are at3 Icicles, throwing Flurry >
Ice Lance > Glacial Spike. LikewiseGlacial Spike > Flurry > Ice Lance > Ice Lance is valid, as is
Frostbolt > Flurry > Glacial Spike > Ice Lance. Just do what you canto hit 5 Icicles, and fire Glacial Spike into Winter's Chill.
1.3.
Notes on Two Target with T31
With the addition of Mage Frost 10.2 Class Set 2pc, we end up in astrange situation on two unfreezable targets where the most benefit you can getis by casting
Flurry at one target, swapping targets to hit
Glacial Spike into the second charge of Flurry, so both land in a"frozen" target and explode, dealing damage to each other. On freezable targetsyou can just abuse
Ice Nova and
Frost Nova to force bothtargets to be frozen, so this situation is going to be specifically 2 targetunfreezable mobs, which is a somewhat rare encounter.
Should this situation arise, save all your Flurry charges for the
Glacial Spike double target.
It should be noted that this only really works on 2 target scenarios,because multiple grouped mobs means that it is unlikely you will manage tocleave both targets with Winter's Chill active. So, while this scenario isfairly rare, it should be kept in mind, as it is a relatively high DPS gain todo it.
2.
Multiple Target Priority for Frost Mage
The AoE priority system should kick in when you are fighting 3 or moremobs, dropping to the above rotations once you fall below.
For the most part, if you have Ice Caller talented, your AoEconsists of
Frozen Orb and
Blizzard to lower the cooldown.That is the primary driver. Everything else is just cooldown management, suchas
Ice Nova, and
Shifting Power.
If you do not have Ice Caller talented, do not AoE until 7 targets.Also, consider speccing Ice Caller next time you do that fight.
The very rare time where a raid will want Coldest Snap, you shouldsimply cast
Cone of Cold after a
Comet Storm, and then recasting
Frozen Orb and Comet Storm right afterward.
Icy Veins
- Cast
Frozen Orb
- Cast
Blizzard
- Cast
Flurry if available.
- Cast
Ice Lance if you have
Fingers of Frost available.
- Cast
Arcane Explosion if there are 7 or more targets, and you are above30% Mana.
- Cast
Frostbolt.
For a Mythic+ specific look at how to effectively AoE with a proper AoEbuild, see the M+ page:
Frost Mage Mythic Plus Guide
3.
Core Concepts for Frost Mage
Frost Mage is an extremely straightforward specialization; however, itoffers enough choice and flexibility that understanding the fundamentalconcepts of the spec is paramount to success. 4 major concepts form the centralcore of optimizing for success:
- always be casting;
- movement management;
- proc management;
- maximizing cleave.
3.1.
Movement Management
Managing movement is a fundamental skill shared by all the caster classes inWorld of Warcraft and the Mage class lends itself beautifully to dealing withhigh movement. Learning to fully maximize efficiency concerning movementis extremely important for all the Mage specializations.
While it is difficult to describe the best ways to position and move duringa dungeon or raid encounter, it is essential to your success as a Frost Mage. Ice Floes charges set an important balance; it is important torefrain from overusing these and leaving yourself with nothing when itmatters, but you also want to avoid letting Ice Floes sit at 3charges when you are moving. Try and use
Blink for urgentmovement — when you need to travel from one place to another as quicklyaspossible.
Ice Barrier is a good choice when you onlyneed to take a few steps, as it only costs a single global cooldown. Forphases withpredictable high movement, you should treat Ice Floes as a DPScooldown and plan your charge usage accordingly. If you are playing with
Shimmer talented, you should be using this as a pseudoIce Floes, as it does not interrupt your cast when used. Frost isan especially powerful specialization concerning movement, as you have avariety of spells that are instant cast. You can save charges of
Fingers of Frost for predictable movement and use these globals tocover the entire distance travelled. Finally, always try to position yourselfin a location central to fight movement. For example, if the boss is beingmoved in a circle, try to stay on the inside of the kite path to ensure minimalmovement.
Alter Time is likewise useful in terms of movement. Casting itjust after getting a raid mechanic you have to deal with by moving out ofthe raid will make your return instantaneous. In terms of DPS throughput,using Alter Time as a movement ability is always better than a heal unlessyour healers are overwhelmed, and you will likely die without it.
3.2.
Proc Management
Use Fingers of Frost and
Brain Freeze as they come: Fingers ofFrost, through straight
Ice Lance casts, and Brain Freeze, through theprimary
Frostbolt >
Flurry > Ice Lance > Ice Lancecombo. Now,there are situations in which you have mentally committed yourself to goinginto your Frostbolt > Flurry > Ice Lance > Ice Lance, but you proc Fingers ofFrost on that Frostbolt. That is unfortunate, but the Flurry is worth moreoverall. There is a small upside in most builds, though.
Wintertideincreases the damage of the Ice Lance cast into a "double frozen" scenario likethis by 20%. While it is not optimal, it lessens the impact.
For further information on how and why the Frostbolt > Flurry> Ice Lance > Ice Lance combo works, see thissection on the FAQ page.
When talented into Glacial Spike,
Flurry timing becomes abit of a game to see if you can land Glacial Spike somewhere within the combo.If, for instance, you finished casting some
Ice Lances and are at 4Icicles, you should instead just Flurry into Glacial Spike, skipping theinitial spell in the combo.
Additionally, Comet Storm and
Ray of Frost should both beheld for
Flurry. In the case of Comet Storm, you want to make sure youhave enough time for the comets to finish falling within the Winter's Chillwindow. You could space this out by Flurry,
Ice Lance, Comet Storm,
Frostbolt, then Ice Lance. The Frostbolt should give you the extratime that you otherwise would not have, and the second Ice Lance will impactbefore Frostbolt unless you are extremely close to the target.
Ray of Frost, on the other hand, wants to be cast into the secondcharge of Winter's Chill at most relevant gear levels so as to not waste therebeing two charges on the target.
Some timing notes:
- 27% Haste lets you
Flurry into
Comet Storm or
Ice Lance into
Ray of Frost
- 48% Haste lets you
Flurry into
Glacial Spike into
Ray of Frost
- 52% Haste lets you
Flurry into
Ice Lance into
Comet Storm into
Ray of Frost
- 173% Haste lets you
Flurry into
Comet Storm into
Glacial Spike into
Ray of Frost
These values are slightly off due to the nature of travel time of Flurry against debuff duration, so this is an absolute worst-casescenario for each. In practice, the values should be slightly lower, soconsider these points that you will absolutely make the timer.
Obviously, the last one is a bit of an absurdity, but there are commonlymechanics that grant a Haste buff you could stack with your own buffs.
3.3.
Maximizing Cleave
Ultimately, Frost Mage is primarily about abusing your casts in a way thatis suitable to the situation. There are an enormous amount of possibilities,synergies, and overlaps that will provide an advantageous result. It isimportant, therefore, that you, as a player, think carefully about how you canuse your spells in a way that makes sense. Try to avoid using your majorabilities haphazardly or without thinking, as this will invariably result inyou losing a lot of damage. When your Frozen Orb is about to comeoff cooldown, for example, start thinking about the ways you are going tocleave with it or if the boss is going to be moved. Check your boss timers tosee how you can line it up for a phase with increased damage dealt or AoE. Alot of this might seem like common sense, but you would be surprised howuncommon that is!
3.4.
Opening Sequence for Frost Mage
We advise you to use the following opening sequence (or opener).
- Pre-cast
Frostbolt at 2 seconds on the countdown.
- Cast
Flurry to start the cooldown and to
Shatter the prior
Frostbolt.
Frostbolt should land, and the boss encounter should have begun at this point.
- Activate
Icy Veins and
Time Warp if popping on pull.
- Cast
Comet Storm.
- Cast
Ice Lance to consume the first stack of Winter's Chill.
- Cast
Ray of Frost.
- Cast
Ice Lance to use one of your two
Fingers of Frost from
Ray of Frost.
- Cast
Flurry.
- Cast
Glacial Spike.
- Cast
Frozen Orb.
- Cast
Ice Lance to consume the second
Fingers of Frost from
Ray of Frost before
Frozen Orb impacts and grants the first proc from it.
- Follow your normal priority.
There is the argument to do this in the reverse order, with Frozen Orb first, and then
Ray of Frost after Orb expires. Theyare both functionally identical in long-term DPS. However, Ray of Frost firsthas the benefit of front-loading your burst, which is usually more beneficialin practical encounters.
4.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 14 Jan. 2024: Glacial Spike is cast without Flurry regardless of Icy Veins status now.
- 12 Dec. 2023: Minor clarification on Ray of Frost/Frozen Orb.
- 12 Nov. 2023: Removed an outdated paragraph in section 3.2 and replaced it with a more in-depth dive on proc usage since the 10.1.5 changes.
- 06 Nov. 2023: Added information about T31's impact on our 2 target DPS.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Aug. 2023: Shifting Power should be used in Icy Veins, once RoF/CmS/FO are on cooldown.
- 01 Aug. 2023: Added missing rotational piece for casting Glacial Spike during Icy Veins without Flurry proc.
- 10 Jul. 2023: Updated for Patch 10.1.5's rotational changes. Potentially further changes as theorycraft evolves over the next couple of months.
- 01 May 2023: Added toggles for the AoE rotation set. Less Lance is down to 1.7% lead.
- 20 Mar. 2023: Added notes about the Less Ice Lance rotation set.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated Blizzard target values with/without Ice Caller.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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