--[[
Made by Cronizete
Cronnie#8709
GunModel by Omega_Phoenix
--]]
plr = game:GetService('Players').LocalPlayer
char = plr.Character
mouse = plr:GetMouse()
camera = workspace.Camera
--// Tabs
BrickFirst = Instance.new("Part")
BrickFirst.CanCollide = false
BrickFirst.Anchored = false
BrickFirst.Size = Vector3.new(0.2,0.2,0.2)
BrickFirst.Transparency = 1
BrickFirst2 = Instance.new("Part")
BrickFirst2.CanCollide = false
BrickFirst2.Anchored = true
BrickFirst2.Size = Vector3.new(0.2, 25, 35)
BrickFirst2.Transparency = 1
BrickFirst2.CFrame = BrickFirst.CFrame * CFrame.new(0,-75,0)
BrickFirst2.TopSurface = 0
BrickFirst2.BottomSurface = 0
BrickFirst2.BrickColor = BrickColor.new("Teal")
g1 = Instance.new("SurfaceGui", BrickFirst2)
g1.Face = "Right"
o1 = Instance.new("TextLabel", g1)
o1.BackgroundColor3 = Color3.new(1, 1, 1)
o1.BackgroundTransparency = 1
o1.BorderColor3 = Color3.new(1, 1, 1)
o1.Size = UDim2.new(1, 0, 1, 0)
o1.TextScaled = true
o1.TextWrapped = true
o1.TextColor3 = Color3.new(1, 1, 1)
o1.TextStrokeTransparency = 0
o1.Font = Enum.Font.Arial
o1.Text = ""
o1.FontSize = Enum.FontSize.Size48
gg1 = Instance.new("SurfaceGui", BrickFirst2)
gg1.Face = "Right"
oo1 = Instance.new("ImageLabel", gg1)
oo1.BackgroundColor3 = Color3.new(1, 1, 1)
oo1.BackgroundTransparency = 1
oo1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
oo1.Size = UDim2.new(0, 250, 0, 250)
oo1.Position = UDim2.new(0, 250, 0, 0)
local characterImageFormat='http://www.roblox.com/Thumbs/Avatar.ashx?x=352&y=352&format=png&userid=%d';
oo1.Image = ''
--characterImageFormat:format(plr.userId);
Weld = Instance.new("Weld", char)
Weld.Part0 = char.Torso
Weld.Part1 = BrickFirst
Weld.C1 = CFrame.new(0,0,8) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(90)) * CFrame.new(-8,5,20) * CFrame.Angles(0,0,math.rad(180))
--// Functions
function tw(string)
coroutine.resume(coroutine.create(function()
local String = string
local Length = string.len(String)
for i=1,Length do
wait(.05)
o1.Text = string.sub(String,1,i)
end
end))
end
tw("Hi, "..plr.Name.."!")
function explode(a,b)
local colors = {
'Deep orange',
'New Yeller',
'Bright yellow'
}
local p = Instance.new('Part', workspace)
p.Anchored = true
p.CanCollide = false
p.CFrame = a
p.BottomSurface = 0
p.Material = 'Neon'
p.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
p.TopSurface = 0
p.Transparency = 0.25
p.Size = Vector3.new(0,0,0)
local o = p:Clone()
o.Parent = p
o.CFrame = a
o.Touched:connect(function(hit)
if hit.Parent and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
local targ = hit.Parent
local humtarg = targ:FindFirstChildOfClass'Humanoid'
humtarg:TakeDamage(humtarg.MaxHealth/2/2)
end
end)
p.Touched:connect(function(hit)
if hit.Parent and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
local targ = hit.Parent
local humtarg = targ:FindFirstChildOfClass'Humanoid'
humtarg:TakeDamage(humtarg.MaxHealth/2/2)
end
end)
for i = 1,b do
wait(.05)
p.Size = p.Size + Vector3.new(0.7,0.7,0.7)
o.Size = p.Size
o.CFrame = a * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
p.CFrame = a * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
p.Transparency = p.Transparency + 0.03
o.Transparency = o.Transparency + 0.03
p.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
o.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
end
p:Destroy()
o:Destroy()
end
function sd()
coroutine.resume(coroutine.create(function()
local colors = {
'Deep orange',
'New Yeller',
'Bright yellow'
}
local p = Instance.new('Part', workspace)
p.Anchored = true
p.CanCollide = false
p.CFrame = char.Torso.CFrame
p.BottomSurface = 0
p.Material = 'Neon'
p.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
p.TopSurface = 0
p.Transparency = 0.25
p.Size = Vector3.new(0,0,0)
local o = p:Clone()
o.Parent = p
o.CFrame = char.Torso.CFrame
o.Touched:connect(function(hit)
if hit.Parent and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
local targ = hit.Parent
local humtarg = targ:FindFirstChildOfClass'Humanoid'
humtarg:TakeDamage(humtarg.MaxHealth/2/2)
for _, a in pairs(targ:children()) do
if a:IsA('ForceField') then
a:Destroy()
end
end
end
end)
p.Touched:connect(function(hit)
if hit.Parent and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
local targ = hit.Parent
local humtarg = targ:FindFirstChildOfClass'Humanoid'
humtarg:TakeDamage(humtarg.MaxHealth/2/2)
for _, a in pairs(targ:children()) do
if a:IsA('ForceField') then
a:Destroy()
end
end
end
end)
for i = 1,80 do
wait(.05)
p.Size = p.Size + Vector3.new(2,2,2)
o.Size = p.Size
o.CFrame = char.Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
p.CFrame = char.Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
p.Transparency = p.Transparency + 0.012
o.Transparency = o.Transparency + 0.012
p.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
o.BrickColor = BrickColor.new(colors[math.random(1,#colors)])
end
p:Destroy()
o:Destroy()
end))
end
function firer(a)
local fire1 = Instance.new("ParticleEmitter", a)
fire1.Texture = "rbxassetid://160041569"
fire1.Rotation = NumberRange.new(-180,180)
fire1.RotSpeed = NumberRange.new(5, 9)
fire1.Speed = NumberRange.new(5, 7)
fire1.Lifetime = NumberRange.new(0.05,0.06)
fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
fire1.Rate = 200,300
fire1.Acceleration = Vector3.new( 8, 6, 6 )
fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
fire1.LightEmission = 0.860
fire1.Size = NumberSequence.new(1)
fire1.LightInfluence = 0
fire1.Enabled = false
fire1.SpreadAngle = Vector2.new(28, 28)
end
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
--// Body Parts
human = char:FindFirstChildOfClass'Humanoid'
torso = char.Torso
root = char.HumanoidRootPart
lleg = char["Left Leg"]
rleg = char["Right Leg"]
larm = char["Left Arm"]
rarm = char["Right Arm"]
head = char.Head
--// Head
neck = torso.Neck
ncf = neck.C0
--// torso
torsojoint = root.RootJoint
torsoC0 = torsojoint.C0
--// Legs
lhip = torso["Left Hip"]
rhip = torso["Right Hip"]
lle = lhip.C0
rle = rhip.C0
--// rad,random,sin,cos,and floor
rad = math.rad
random = math.random
sin = math.sin
cos = math.cos
floor = math.floor
--// Body Color
bc = char:FindFirstChild('Body Colors')
bc.HeadColor = BrickColor.new('asd')
bc.LeftArmColor = BrickColor.new('asd')
bc.RightArmColor = BrickColor.new('asd')
bc.LeftLegColor = BrickColor.new('asd')
bc.RightLegColor = BrickColor.new('asd')
bc.TorsoColor = BrickColor.new('asd')
--// Sfx
local s1 = Instance.new('Sound', plr.PlayerGui) -- Zoom out/in
s1.SoundId = "rbxassetid://866613992"
s1.Looped = true
s1.Volume = 4
s1:Stop()
local s2 = Instance.new('Sound', char.Torso) -- Fire
s2.SoundId = "rbxassetid://455238567"
s2.Looped = true
s2.Volume = 8
s2:Stop()
local s3 = Instance.new('Sound', char.Torso) -- Explosion
s3.SoundId = "rbxassetid://138210320"
s3.Looped = false
s3.Volume = 10
s3:Stop()
local s4 = Instance.new('Sound', char['Right Arm']) -- Down/Up
s4.SoundId = "rbxassetid://92597369"
s4.Volume = 4
s4:Stop()
local s5 = Instance.new('Sound', char['Right Arm']) -- Shoot
s5.SoundId = "rbxassetid://168143115"
s5.Volume = 6
s5.Pitch = 4
s5:Stop()
local s6 = s5:Clone()
s6.Parent = char['Right Arm']
local s7 = s5:Clone()
s7.Parent = char['Right Arm']
local sfx = {}
table.insert(sfx,s5)
table.insert(sfx,s6)
table.insert(sfx,s7)
--// Arms
lshold = torso["Left Shoulder"]
rshold = torso["Right Shoulder"]
lsho = lshold.C0
rsho = rshold.C0
--// Remove animations
char.Animate.Parent = nil
human.Animator.Parent = nil
for i,v in pairs(human:GetPlayingAnimationTracks()) do
v:Stop()
end
--// Heartbeat
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
--// Configs
speed = 4
cooldown = true
sprint = false
gunOut = false
bladeOut = false
shootPart = ""
--// Run
local UIS = game:GetService('UserInputService')
UIS.InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.LeftShift then
if sprint == false and cooldown then
cooldown = false
human.WalkSpeed = 22
sprint = true
for _, a in pairs(firep) do
a.Enabled = true
end
elseif sprint == true and cooldown then
cooldown = false
sprint = false
human.WalkSpeed = 7
for _, a in pairs(firep) do
a.Enabled = false
end
end
cooldown = true
end
end)
--// Fake Leg Parts
local p1 = Instance.new('Part', char)
p1.Name = 'LeftLeg'
p1.Size = Vector3.new(0.5,0.5,0.5)
p1.Anchored = false
p1.CanCollide = false
local w1 = Instance.new('Weld', char)
w1.Part0 = p1
w1.Part1 = char['Left Leg']
w1.C0 = CFrame.new(0,1,0)
local p2 = p1:Clone()
p2.Parent = char
local w2 = Instance.new('Weld', char)
w2.Part0 = p2
w2.Part1 = char['Right Leg']
w2.C0 = CFrame.new(0,1,0)
local p3 = p1:Clone()
p3.Parent = char
local w3 = Instance.new('Weld', char)
w3.Part0 = p3
w3.Part1 = char['Right Arm']
w3.C0 = CFrame.new(0,1,0)
p3.Transparency = 1
p2.Transparency = 1
p1.Transparency = 1
firer(p3)
firer(p2)
firer(p1)
firep = {}
table.insert(firep,p1:FindFirstChildOfClass'ParticleEmitter')
table.insert(firep,p2:FindFirstChildOfClass'ParticleEmitter')
table.insert(firep,p3:FindFirstChildOfClass'ParticleEmitter')
--// Character
human.WalkSpeed = 7
for _, a in pairs(char:children()) do
if a:IsA'Pants' or a:IsA'ShirtGraphic' or a:IsA'Shirt' or a:IsA'CharacterMesh' or a:IsA'Accessory' then
a:Destroy()
end
end
local sh = Instance.new('Shirt', char)
sh.ShirtTemplate = "http://www.roblox.com/asset/?id=21849553"
local pa = Instance.new('Pants', char)
pa.PantsTemplate = "http://www.roblox.com/asset/?id=21849622"
local hat = Instance.new('Part', char)
hat.Name = "Accessory"
hat.Anchored = false
hat.CanCollide = false
hat.BrickColor = BrickColor.new('Really black')
local weld = Instance.new('Weld', hat)
weld.Part0 = hat
weld.Part1 = char.Head
weld.C0 = CFrame.new(0,-0.52,0)
local mesh = Instance.new('SpecialMesh', hat)
mesh.MeshId = "http://www.roblox.com/asset/?id=14394711"
mesh.Scale = Vector3.new(1, 0.95, 0.85)
mesh.TextureId = "http://www.roblox.com/asset/?id=14394687"
--// HandBlade
local m = Instance.new("Model")
m.Name = "HandBlade"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Bright yellow")
p1.Reflectance = 0.20000000298023
p1.Name = "Handle4"
p1.CFrame = CFrame.new(-0.643002868, 3.90081668, 19.4344158, -0.0783733577, 4.25964231e-07, -0.996935844, 0.0411199033, -0.999173105, -0.00323337456, -0.996070921, -0.041249644, 0.0783098191)
p1.CanCollide = false
p1.FormFactor = Enum.FormFactor.Plate
p1.Size = Vector3.new(0.246900573, 0.106616475, 0.549366534)
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshType = Enum.MeshType.Brick
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.5, 0.853330731, 1)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Bright yellow")
p2.Reflectance = 0.20000000298023
p2.Name = "Handle5"
p2.CFrame = CFrame.new(-0.64328289, 3.26432657, 19.4081631, -0.0783744007, 4.87090063e-07, -0.996926308, 0.041120708, -0.999153793, -0.00323330285, -0.996074617, -0.0412481911, 0.0783083141)
p2.FormFactor = Enum.FormFactor.Plate
p2.Size = Vector3.new(0.246900573, 1.18272865, 0.548843801)
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
b2 = Instance.new("SpecialMesh", p2)
b2.MeshType = Enum.MeshType.Brick
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.200000003, 1, 0.800000012)
p3 = Instance.new("Part", m)
p3.BrickColor = BrickColor.new("Bright yellow")
p3.Reflectance = 0.20000000298023
p3.Name = "Main"
local bladeWeld = Instance.new('Weld', p3)
bladeWeld.Part0 = p3
bladeWeld.Name = 'MainWeld'
bladeWeld.Part1 = char['Right Arm']
bladeWeld.C0 = CFrame.new(0,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
p3.CFrame = CFrame.new(-0.636542201, 2.46875334, 19.3747864, -0.0783738792, 4.56527232e-07, -0.996931076, 0.0411203057, -0.999163449, -0.00323333871, -0.996072769, -0.0412489176, 0.0783090666)
p3.FormFactor = Enum.FormFactor.Plate
p3.Size = Vector3.new(0.246900573, 0.454895586, 0.562311172)
b3 = Instance.new("SpecialMesh", p3)
b3.MeshType = Enum.MeshType.Wedge
b3.Name = "Mesh"
b3.Scale = Vector3.new(0.200000003, 1, 0.800000012)
w1 = Instance.new("Weld", p3)
w1.Name = "BTWeld"
w1.Part0 = p3
w1.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p2
w1.C1 = CFrame.new(2.86102295e-06, 0.79626894, -0.00676131248, 0.999998152, 3.27825546e-07, -3.7997961e-07, 3.27825546e-07, 1.00000966, 4.88944352e-09, -3.7997961e-07, 4.88944352e-09, 1.00000477)
w2 = Instance.new("Weld", p3)
w2.Name = "BTWeld"
w2.Part0 = p3
w2.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p1
w2.C1 = CFrame.new(9.53674316e-07, 1.4332695, -0.00647997856, 0.999998152, 3.27825546e-07, -3.7997961e-07, 3.27825546e-07, 1.00000966, 4.88944352e-09, -3.7997961e-07, 4.88944352e-09, 1.00000477)
m.Parent = char
local b = m:Clone()
local c = m:Clone()
for _, a in pairs(b['Main']:children()) do
if a:IsA'Weld' and a.Name == 'MainWeld' then
a:Destroy()
end
end
for _, a in pairs(c['Main']:children()) do
if a:IsA'Weld' and a.Name == 'MainWeld' then
a:Destroy()
end
end
local bladeWeld2 = bladeWeld:Clone()
bladeWeld2.Parent = b.Main
bladeWeld2.Part0 = b.Main
bladeWeld2.Part1 = char['Right Arm']
bladeWeld2.C0 = CFrame.new(-.3,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
local bladeWeld3 = bladeWeld:Clone()
bladeWeld3.Parent = c.Main
bladeWeld3.Part0 = c.Main
bladeWeld3.Part1 = char['Right Arm']
bladeWeld3.C0 = CFrame.new(.3,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
b.Parent = m
c.Parent = b
for _, a in pairs(c:children()) do
if a:IsA'Part' then
a.Anchored = false
a.CanCollide = false
a.BrickColor = BrickColor.new'asd'
a.Material = 'DiamondPlate'
end
end
for _, a in pairs(b:children()) do
if a:IsA'Part' then
a.Anchored = false
a.CanCollide = false
a.BrickColor = BrickColor.new'asd'
a.Material = 'DiamondPlate'
end
end
for _, a in pairs(m:children()) do
if a:IsA'Part' then
a.Anchored = false
a.CanCollide = false
a.BrickColor = BrickColor.new'asd'
a.Material = 'DiamondPlate'
end
end
--// Gun model
local m = Instance.new("Model")
m.Name = "Gun"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Fossil")
p1.CFrame = CFrame.new(-0.401441604, 2.8175571, 18.1787033, 0.999962628, 0.00863229949, -1.11795003e-07, 0.00863230135, -0.999962628, -1.11789809e-07, -1.12755828e-07, 1.10820594e-07, -1)
p1.Size = Vector3.new(1, 0.25, 0.5)
b1 = Instance.new("SpecialMesh", p1)
b1.MeshId = "rbxassetid://989468093"
b1.TextureId = ""
b1.MeshType = Enum.MeshType.FileMesh
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.5, 12.5, 0.5)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Fossil")
p2.Material = Enum.Material.Metal
p2.CFrame = CFrame.new(-0.512578011, 2.62521815, 18.2519169, -0.00863235723, 1.11795003e-07, 0.999965012, 0.999965012, 1.11789795e-07, 0.00863236282, -1.10820849e-07, 1, -1.12756112e-07)
p2.Shape = Enum.PartType.Cylinder
p2.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
gunpart = Instance.new("Part", m)
gunpart.BrickColor = BrickColor.new("Fossil")
gunpart.Material = Enum.Material.Metal
gunpart.CFrame = CFrame.new(-0.401283592, 2.6261785, 18.0415592, -0.00863235909, 1.11795003e-07, 0.999965012, 0.999965012, 1.11789795e-07, 0.00863236468, -1.10820849e-07, 1, -1.12756112e-07)
gunpart.Shape = Enum.PartType.Cylinder
gunpart.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
gunpart.BottomSurface = Enum.SurfaceType.Smooth
gunpart.TopSurface = Enum.SurfaceType.Smooth
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Fossil")
p4.Material = Enum.Material.Metal
p4.CFrame = CFrame.new(-0.290575087, 2.62713361, 18.1190605, -0.00863239262, 1.11794996e-07, 0.99996978, 0.99996978, 1.11789795e-07, 0.00863240566, -1.10821397e-07, 1, -1.12756659e-07)
p4.Shape = Enum.PartType.Cylinder
p4.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("Fossil")
p5.Material = Enum.Material.Metal
p5.CFrame = CFrame.new(-0.512001157, 2.62522316, 18.1190605, -0.00863235909, 1.11795003e-07, 0.999965012, 0.999965012, 1.11789795e-07, 0.00863236468, -1.10820849e-07, 1, -1.12756112e-07)
p5.Shape = Enum.PartType.Cylinder
p5.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
p6 = Instance.new("Part", m)
p6.BrickColor = BrickColor.new("Fossil")
p6.Material = Enum.Material.Metal
p6.CFrame = CFrame.new(-0.401282996, 2.62617803, 18.3072739, -0.00863235537, 1.11794996e-07, 0.999965012, 0.999965012, 1.11789802e-07, 0.00863236096, -1.10820856e-07, 1, -1.12756105e-07)
p6.Shape = Enum.PartType.Cylinder
p6.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Fossil")
p7.Material = Enum.Material.Metal
p7.Name = "MainWeld"
p7.CFrame = CFrame.new(-0.290575475, 2.62713385, 18.2519169, -0.00863235351, 1.11794996e-07, 0.999965012, 0.999965012, 1.11789809e-07, 0.00863235909, -1.10820864e-07, 1, -1.12756105e-07)
p7.Shape = Enum.PartType.Cylinder
p7.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p7.BottomSurface = Enum.SurfaceType.Smooth
p7.TopSurface = Enum.SurfaceType.Smooth
p8 = Instance.new("Part", m)
p8.BrickColor = BrickColor.new("Really black")
p8.Material = Enum.Material.Metal
p8.Reflectance = 0.55000001192093
p8.CFrame = CFrame.new(-0.402910084, 2.81120157, 18.1801624, -0.00863235537, 1.11795003e-07, 0.999965012, 0.999965012, 1.11789802e-07, 0.00863236096, -1.10820856e-07, 1, -1.12756112e-07)
p8.Shape = Enum.PartType.Cylinder
p8.Size = Vector3.new(0.539999843, 0.437499523, 0.69999963)
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
p9 = Instance.new("Part", m)
p9.BrickColor = BrickColor.new("Fossil")
p9.Material = Enum.Material.Metal
p9.CFrame = CFrame.new(-0.400313258, 2.62618637, 18.183979, -0.00863235723, 1.11795003e-07, 0.999965012, 0.999965012, 1.11789795e-07, 0.00863236282, -1.10820849e-07, 1, -1.12756112e-07)
p9.Shape = Enum.PartType.Cylinder
p9.Size = Vector3.new(0.309999973, 0.12178535, 0.110713989)
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Medium stone grey")
p10.Name = "Handle"
p10.CFrame = CFrame.new(-0.393283606, 2.8216691, 17.7182941, 0.027286822, 3.7252903e-09, 0.999634027, 1.16415322e-10, 1.00000477, 3.7252903e-09, -0.999627113, -5.47117907e-13, 0.0272866897)
p10.Shape = Enum.PartType.Cylinder
p10.Size = Vector3.new(1.10000086, 0.270000219, 0.199999958)
w1 = Instance.new("Weld", p7)
w1.Name = "BTWeld"
w1.Part0 = p7
w1.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p6
w1.C1 = CFrame.new(2.38418579e-07, -0.0553569794, 0.110711396, 1, 7.10531724e-15, -1.86262872e-09, -7.10531724e-15, 1, -1.3234773e-23, 1.86262872e-09, 2.6469341e-23, 1)
w2 = Instance.new("Weld", p7)
w2.Name = "BTWeld"
w2.Part0 = p7
w2.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p8
w2.C1 = CFrame.new(-0.185030222, 0.0717544556, 0.110741228, 1, 7.10535451e-15, -1.86263849e-09, -7.10535451e-15, 1, 7.10542736e-15, 1.86263849e-09, -7.10542736e-15, 1)
w3 = Instance.new("Weld", p7)
w3.Name = "BTWeld"
w3.Part0 = p7
w3.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p10
w3.C1 = CFrame.new(-0.530622482, -0.194534302, 0.117230028, -0.000235437692, -0.999627113, 0.0272858571, 0.99996525, 1.11789817e-07, 0.00863235909, -0.00862916, 0.0272868015, 0.99959451)
w4 = Instance.new("Weld", p7)
w4.Name = "BTWeld"
w4.Part0 = p7
w4.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p9
w4.C1 = CFrame.new(2.38418579e-07, 0.067937851, 0.109741598, 1, 1.4210709e-14, -3.72526454e-09, -1.4210709e-14, 1, 7.10542736e-15, 3.72526454e-09, -7.10542736e-15, 1)
w5 = Instance.new("Weld", p7)
w5.Name = "BTWeld"
w5.Part0 = p7
w5.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p2
w5.C1 = CFrame.new(-7.15255737e-07, 0, 0.222010314, 1, 1.4210709e-14, -3.72526454e-09, -1.4210709e-14, 1, 7.10542736e-15, 3.72526454e-09, -7.10542736e-15, 1)
w6 = Instance.new("Weld", p7)
w6.Name = "BTWeld"
w6.Part0 = p7
w6.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p1
w6.C1 = CFrame.new(0.10921821, 0.19137311, -0.0732135773, -3.35275985e-08, -7.10542736e-15, 1.00000238, -1.00000238, 0, -3.72529172e-08, 1.42108547e-14, -1, 0)
w7 = Instance.new("Weld", p7)
w7.Name = "BTWeld"
w7.Part0 = p7
w7.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = gunpart
w7.C1 = CFrame.new(-4.76837158e-07, 0.210357666, 0.110711962, 1, 1.42107124e-14, -5.58789193e-09, -1.42107124e-14, 1, 7.10542736e-15, 5.58789193e-09, -7.10542736e-15, 1)
w8 = Instance.new("Weld", p7)
w8.Name = "BTWeld"
w8.Part0 = p7
w8.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p4
w8.C1 = CFrame.new(2.38418579e-07, 0.132856369, -3.87430191e-07, 1.00000477, -7.10542736e-15, 1.86265758e-09, -1.42108547e-14, 1, 0, 5.58794788e-09, -1.42108547e-14, 1.00000477)
w9 = Instance.new("Weld", p7)
w9.Name = "BTWeld"
w9.Part0 = p7
w9.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p5
w9.C1 = CFrame.new(-7.15255737e-07, 0.132856369, 0.221433431, 1, 1.42107124e-14, -5.58789193e-09, -1.42107124e-14, 1, 7.10542736e-15, 5.58789193e-09, -7.10542736e-15, 1)
m.Parent = char
local gunWeld = Instance.new('Weld', p7)
gunWeld.Part0 = p7
gunWeld.Part1 = char['Right Arm']
gunWeld.C0 = CFrame.new(0.25,-1.53,-0.10) * CFrame.Angles(rad(0),rad(90),rad(0))
m.Parent = char
for _, a in pairs(m:children()) do
if a:IsA'Part' then
a.CanCollide = false
a.Anchored = false
end
end
--// Arm
local m = Instance.new("Model")
m.Name = "Arm"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Medium stone grey")
p1.Name = "Arm"
p1.CFrame = CFrame.new(1.30997491, 7.09002733, -22.9693718, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p1.Anchored = true
p1.CanCollide = false
p1.FormFactor = Enum.FormFactor.Symmetric
p1.Size = Vector3.new(1, 1, 1)
b1 = Instance.new("SpecialMesh", p1)
b1.MeshType = Enum.MeshType.Head
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.100000001, 0.600000024, 0.100000001)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Bright blue")
p2.Transparency = 1
p2.Name = "Middle"
p2.CFrame = CFrame.new(1.61000085, 8.00003242, -23.0793571, 4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, 4.37113883e-08)
p2.Anchored = true
p2.CanCollide = false
p2.FormFactor = Enum.FormFactor.Symmetric
p2.Size = Vector3.new(1, 2, 1)
p2.LeftSurface = Enum.SurfaceType.Weld
p2.RightSurface = Enum.SurfaceType.Weld
p2.TopSurface = Enum.SurfaceType.Weld
p2.LeftParamA = 0
p2.LeftParamB = 0
p2.RightParamA = 0
p2.RightParamB = 0
p3 = Instance.new("Part", m)
p3.BrickColor = BrickColor.new("Dark stone grey")
p3.Name = "Arm"
p3.CFrame = CFrame.new(1.22997284, 6.77002525, -22.9693642, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p3.Anchored = true
p3.CanCollide = false
p3.FormFactor = Enum.FormFactor.Symmetric
p3.Size = Vector3.new(1, 1, 1)
b2 = Instance.new("SpecialMesh", p3)
b2.MeshType = Enum.MeshType.Head
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.150000006, 0.300000012, 0.400000006)
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("asd")
p4.Name = "Arm"
p4.CFrame = CFrame.new(1.40998793, 7.4000144, -22.8793755, -0.965925813, -1.0213936e-07, -0.258819044, 0.258819044, 8.27919777e-08, -0.965925813, 1.20087179e-07, -1, -5.35352989e-08)
p4.Anchored = true
p4.CanCollide = false
p4.FormFactor = Enum.FormFactor.Symmetric
p4.Size = Vector3.new(1, 1, 1)
b3 = Instance.new("SpecialMesh", p4)
b3.MeshType = Enum.MeshType.Torso
b3.Name = "Mesh"
b3.Scale = Vector3.new(0.600000024, 0.5, 0.699999988)
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("asd")
p5.Name = "Arm"
p5.CFrame = CFrame.new(1.61000085, 8.5000248, -22.8793755, -1, -4.37113883e-08, 1.91068547e-15, -3.82137093e-15, 4.37113883e-08, -1, 4.37113883e-08, -1, -4.37113883e-08)
p5.Anchored = true
p5.CanCollide = false
p5.FormFactor = Enum.FormFactor.Symmetric
p5.Size = Vector3.new(1, 1, 1)
b4 = Instance.new("SpecialMesh", p5)
b4.MeshType = Enum.MeshType.Torso
b4.Name = "Mesh"
b4.Scale = Vector3.new(0.600000024, 0.5, 0.699999988)
p6 = Instance.new("Part", m)
p6.BrickColor = BrickColor.new("Medium stone grey")
p6.Name = "Arm"
p6.CFrame = CFrame.new(1.40997291, 7.05002451, -22.8193779, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p6.Anchored = true
p6.CanCollide = false
p6.FormFactor = Enum.FormFactor.Symmetric
p6.Size = Vector3.new(1, 1, 1)
b5 = Instance.new("SpecialMesh", p6)
b5.MeshType = Enum.MeshType.Head
b5.Name = "Mesh"
b5.Scale = Vector3.new(0.100000001, 0.600000024, 0.100000001)
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Olive")
p7.Name = "Arm"
p7.CFrame = CFrame.new(1.519943, 7.78999233, -22.9393425, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p7.Anchored = true
p7.CanCollide = false
p7.FormFactor = Enum.FormFactor.Symmetric
p7.Size = Vector3.new(1, 1, 1)
b6 = Instance.new("SpecialMesh", p7)
b6.MeshType = Enum.MeshType.Head
b6.Name = "Mesh"
b6.Scale = Vector3.new(0.0500000007, 0.5, 0.0500000007)
p8 = Instance.new("Part", m)
p8.BrickColor = BrickColor.new("a")
p8.Name = "Arm"
p8.CFrame = CFrame.new(1.40997291, 7.4000144, -22.8893547, -0.965925813, -1.0213936e-07, -0.258819044, 0.258819044, 8.27919777e-08, -0.965925813, 1.20087179e-07, -1, -5.35352989e-08)
p8.Anchored = true
p8.CanCollide = false
p8.FormFactor = Enum.FormFactor.Symmetric
p8.Size = Vector3.new(1, 1, 1)
b7 = Instance.new("SpecialMesh", p8)
b7.MeshType = Enum.MeshType.Torso
b7.Name = "Mesh"
b7.Scale = Vector3.new(0.600000024, 0.200000003, 0.600000024)
p9 = Instance.new("Part", m)
p9.BrickColor = BrickColor.new("Dark stone grey")
p9.Name = "Arm"
p9.CFrame = CFrame.new(1.33997297, 6.75002527, -22.8193779, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p9.Anchored = true
p9.CanCollide = false
p9.FormFactor = Enum.FormFactor.Symmetric
p9.Size = Vector3.new(1, 1, 1)
b8 = Instance.new("SpecialMesh", p9)
b8.MeshType = Enum.MeshType.Head
b8.Name = "Mesh"
b8.Scale = Vector3.new(0.150000006, 0.300000012, 0.400000006)
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Bright blue")
p10.Name = "Arm"
p10.CFrame = CFrame.new(1.41996789, 7.88999844, -22.7793694, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p10.Anchored = true
p10.CanCollide = false
p10.FormFactor = Enum.FormFactor.Symmetric
p10.Size = Vector3.new(1, 1, 1)
b9 = Instance.new("SpecialMesh", p10)
b9.MeshType = Enum.MeshType.Head
b9.Name = "Mesh"
b9.Scale = Vector3.new(0.0500000007, 0.5, 0.0500000007)
p11 = Instance.new("Part", m)
p11.BrickColor = BrickColor.new("Medium stone grey")
p11.Name = "Arm"
p11.CFrame = CFrame.new(1.61000085, 7.80000639, -22.8193779, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p11.Anchored = true
p11.CanCollide = false
p11.FormFactor = Enum.FormFactor.Symmetric
p11.Size = Vector3.new(1, 1, 1)
b10 = Instance.new("SpecialMesh", p11)
b10.MeshType = Enum.MeshType.Head
b10.Name = "Mesh"
b10.Scale = Vector3.new(0.200000003, 0.600000024, 0.200000003)
p12 = Instance.new("Part", m)
p12.BrickColor = BrickColor.new("Medium stone grey")
p12.Name = "Arm"
p12.CFrame = CFrame.new(1.20997596, 7.12002039, -22.709362, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p12.Anchored = true
p12.CanCollide = false
p12.FormFactor = Enum.FormFactor.Symmetric
p12.Size = Vector3.new(1, 1, 1)
b11 = Instance.new("SpecialMesh", p12)
b11.MeshType = Enum.MeshType.Head
b11.Name = "Mesh"
b11.Scale = Vector3.new(0.100000001, 0.600000024, 0.100000001)
p13 = Instance.new("Part", m)
p13.BrickColor = BrickColor.new("Bright red")
p13.Name = "MainArm"
local weld = Instance.new('Weld', p13)
weld.Part0 = char:FindFirstChild('Left Arm')
weld.Part1 = p13
weld.C0 = CFrame.new(.5,0,0)
p13.CFrame = CFrame.new(1.75000787, 7.78999233, -22.7793694, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p13.Anchored = true
p13.CanCollide = false
p13.FormFactor = Enum.FormFactor.Symmetric
p13.Size = Vector3.new(1, 1, 1)
b12 = Instance.new("SpecialMesh", p13)
b12.MeshType = Enum.MeshType.Head
b12.Name = "Mesh"
b12.Scale = Vector3.new(0.0500000007, 0.5, 0.0500000007)
p14 = Instance.new("Part", m)
p14.BrickColor = BrickColor.new("a")
p14.Name = "Arm"
p14.CFrame = CFrame.new(1.61000085, 8.5000248, -22.7793694, 0, 0, 1, 0, 1, -0, -1, 0, 0)
p14.Anchored = true
p14.CanCollide = false
p14.FormFactor = Enum.FormFactor.Symmetric
p14.Size = Vector3.new(1, 1, 1)
b13 = Instance.new("SpecialMesh", p14)
b13.MeshType = Enum.MeshType.Brick
b13.Name = "Mesh"
b13.Scale = Vector3.new(0.5, 1, 0.5)
p15 = Instance.new("Part", m)
p15.BrickColor = BrickColor.new("Dark stone grey")
p15.Name = "Arm"
p15.CFrame = CFrame.new(1.13997602, 6.78002453, -22.7093773, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p15.Anchored = true
p15.CanCollide = false
p15.FormFactor = Enum.FormFactor.Symmetric
p15.Size = Vector3.new(1, 1, 1)
b14 = Instance.new("SpecialMesh", p15)
b14.MeshType = Enum.MeshType.Head
b14.Name = "Mesh"
b14.Scale = Vector3.new(0.150000006, 0.300000012, 0.400000006)
p16 = Instance.new("Part", m)
p16.BrickColor = BrickColor.new("Bright red")
p16.Name = "Arm"
p16.CFrame = CFrame.new(1.48001099, 7.88999653, -22.6793633, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p16.Anchored = true
p16.CanCollide = false
p16.FormFactor = Enum.FormFactor.Symmetric
p16.Size = Vector3.new(1, 1, 1)
b15 = Instance.new("SpecialMesh", p16)
b15.MeshType = Enum.MeshType.Head
b15.Name = "Mesh"
b15.Scale = Vector3.new(0.0500000007, 0.5, 0.0500000007)
p17 = Instance.new("Part", m)
p17.BrickColor = BrickColor.new("Really asdblack")
p17.Name = "Arm"
p17.CFrame = CFrame.new(1.4100039, 7.40001249, -22.689373, 0.965925813, -4.37113883e-08, -0.258819044, -0.258819044, -4.37113883e-08, -0.965925813, 3.09086197e-08, 1, -5.35352989e-08)
p17.Anchored = true
p17.CanCollide = false
p17.FormFactor = Enum.FormFactor.Symmetric
p17.Size = Vector3.new(1, 1, 1)
b16 = Instance.new("SpecialMesh", p17)
b16.MeshType = Enum.MeshType.Torso
b16.Name = "Mesh"
b16.Scale = Vector3.new(0.600000024, 0.200000003, 0.600000024)
p18 = Instance.new("Part", m)
p18.BrickColor = BrickColor.new("Earth green")
p18.Name = "Arm"
p18.CFrame = CFrame.new(1.68000793, 7.78999662, -22.6793633, 0.965925813, 0.258819044, -4.37113883e-08, -0.258819044, 0.965925813, 0, 4.22219593e-08, 1.13133396e-08, 1)
p18.Anchored = true
p18.CanCollide = false
p18.FormFactor = Enum.FormFactor.Symmetric
p18.Size = Vector3.new(1, 1, 1)
b17 = Instance.new("SpecialMesh", p18)
b17.MeshType = Enum.MeshType.Head
b17.Name = "Mesh"
b17.Scale = Vector3.new(0.0500000007, 0.5, 0.0500000007)
p19 = Instance.new("Part", m)
p19.BrickColor = BrickColor.new("Really red")
p19.Transparency = 0.89999997615814
p19.Name = "Arm"
p19.CFrame = CFrame.new(1.10996199, 8.60003662, -22.6793633, -4.37113883e-08, 1, -4.37113883e-08, -1, -4.37113883e-08, 0, -1.91068547e-15, 4.37113883e-08, 1)
p19.Anchored = true
p19.CanCollide = false
p19.FormFactor = Enum.FormFactor.Symmetric
p19.Size = Vector3.new(1, 1, 1)
b18 = Instance.new("SpecialMesh", p19)
b18.MeshType = Enum.MeshType.Head
b18.Name = "Mesh"
b18.Scale = Vector3.new(0.400000006, 0.5, 0.400000006)
p20 = Instance.new("Part", m)
p20.BrickColor = BrickColor.new("Really red")
p20.Transparency = 0.89999997615814
p20.Name = "Arm"
p20.CFrame = CFrame.new(1.10997796, 8.60003662, -22.6793633, -4.37113883e-08, 1, -4.37113883e-08, -1, -4.37113883e-08, 0, -1.91068547e-15, 4.37113883e-08, 1)
p20.Anchored = true
p20.CanCollide = false
p20.FormFactor = Enum.FormFactor.Symmetric
p20.Size = Vector3.new(1, 1, 1)
b19 = Instance.new("SpecialMesh", p20)
b19.MeshType = Enum.MeshType.Head
b19.Name = "Mesh"
b19.Scale = Vector3.new(0.300000012, 0.400000006, 0.300000012)
p21 = Instance.new("Part", m)
p21.BrickColor = BrickColor.new("Really red")
p21.Transparency = 0.89999997615814
p21.Name = "Arm"
p21.CFrame = CFrame.new(1.10993195, 8.60003662, -22.6793633, -4.37113883e-08, 1, -4.37113883e-08, -1, -4.37113883e-08, 0, -1.91068547e-15, 4.37113883e-08, 1)
p21.Anchored = true
p21.CanCollide = false
p21.FormFactor = Enum.FormFactor.Symmetric
p21.Size = Vector3.new(1, 1, 1)
b20 = Instance.new("SpecialMesh", p21)
b20.MeshType = Enum.MeshType.Head
b20.Name = "Mesh"
b20.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
p22 = Instance.new("Part", m)
p22.BrickColor = BrickColor.new("Reallyasd black")
p22.Name = "Arm"
p22.CFrame = CFrame.new(1.61000085, 8.5000248, -22.6793785, 0, 0, 1, 0, 1, -0, -1, 0, 0)
p22.Anchored = true
p22.CanCollide = false
p22.FormFactor = Enum.FormFactor.Symmetric
p22.Size = Vector3.new(1, 1, 1)
b21 = Instance.new("SpecialMesh", p22)
b21.MeshType = Enum.MeshType.Brick
b21.Name = "Mesh"
b21.Scale = Vector3.new(0.400000006, 0.600000024, 0.800000012)
p23 = Instance.new("Part", m)
p23.BrickColor = BrickColor.new("Really red")
p23.Transparency = 0.89999997615814
p23.Name = "Arm"
p23.CFrame = CFrame.new(1.10994697, 8.60003662, -22.6793633, -4.37113883e-08, 1, -4.37113883e-08, -1, -4.37113883e-08, 0, -1.91068547e-15, 4.37113883e-08, 1)
p23.Anchored = true
p23.CanCollide = false
p23.FormFactor = Enum.FormFactor.Symmetric
p23.Size = Vector3.new(1, 1, 1)
b22 = Instance.new("SpecialMesh", p23)
b22.MeshType = Enum.MeshType.Head
b22.Name = "Mesh"
b22.Scale = Vector3.new(0.5, 0.600000024, 0.5)
p24 = Instance.new("Part", m)
p24.BrickColor = BrickColor.new("Really red")
p24.Name = "Arm"
p24.CFrame = CFrame.new(1.30998993, 8.60003662, -22.6793633, 0, 1, 1.91068547e-15, 4.37113883e-08, 1.91068547e-15, -1, -1, 0, -4.37113883e-08)
p24.Anchored = true
p24.CanCollide = false
p24.FormFactor = Enum.FormFactor.Symmetric
p24.Size = Vector3.new(1, 1, 1)
b23 = Instance.new("SpecialMesh", p24)
b23.MeshType = Enum.MeshType.Head
b23.Name = "Mesh"
b23.Scale = Vector3.new(0.200000003, 0.300000012, 0.200000003)
p25 = Instance.new("Part", m)
p25.BrickColor = BrickColor.new("Realasdly black")
p25.Name = "Arm"
p25.CFrame = CFrame.new(1.61000085, 8.59003067, -22.4793816, 1, 3.63966279e-08, 1.46659626e-15, 1.24350789e-16, -4.37113883e-08, 1, 3.63966279e-08, -1, -4.37113883e-08)
p25.Anchored = true
p25.CanCollide = false
p25.FormFactor = Enum.FormFactor.Symmetric
p25.Size = Vector3.new(1, 1, 1)
b24 = Instance.new("SpecialMesh", p25)
b24.MeshType = Enum.MeshType.Head
b24.Name = "Mesh"
b24.Scale = Vector3.new(1, 0.699999988, 0.699999988)
w1 = Instance.new("Weld", p13)
w1.Name = "BTWeld"
w1.Part0 = p13
w1.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w1.Part1 = p8
w1.C1 = CFrame.new(-0.227514863, -0.109985352, -0.464697361, -0.99999994, 1.35858706e-15, 1.62309135e-07, -1.62309135e-07, 4.22219593e-08, -1, -2.26036523e-15, -0.99999994, -4.22219593e-08)
w2 = Instance.new("Weld", p13)
w2.Name = "BTWeld"
w2.Part0 = p13
w2.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w2.Part1 = p12
w2.C1 = CFrame.new(0.348229289, 0.786913872, -0.0700073242, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w3 = Instance.new("Weld", p13)
w3.Name = "BTWeld"
w3.Part0 = p13
w3.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w3.Part1 = p2
w3.C1 = CFrame.new(-0.299987793, -0.210040092, 0.140007019, 0, 0, -1, -0.258819044, 0.965925813, 0, 0.965925813, 0.258819044, 0)
w4 = Instance.new("Weld", p13)
w4.Name = "BTWeld"
w4.Part0 = p13
w4.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w4.Part1 = p4
w4.C1 = CFrame.new(-0.227500319, -0.100006104, -0.464693546, -0.99999994, 1.35858706e-15, 1.62309135e-07, -1.62309135e-07, 4.22219593e-08, -1, -2.26036523e-15, -0.99999994, -4.22219593e-08)
w5 = Instance.new("Weld", p13)
w5.Name = "BTWeld"
w5.Part0 = p13
w5.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w5.Part1 = p9
w5.C1 = CFrame.new(0.126899958, 1.11065578, 0.0400085449, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w6 = Instance.new("Weld", p13)
w6.Name = "BTWeld"
w6.Part0 = p13
w6.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w6.Part1 = p15
w6.C1 = CFrame.new(0.327846646, 1.13344193, -0.0699920654, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w7 = Instance.new("Weld", p13)
w7.Name = "BTWeld"
w7.Part0 = p13
w7.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w7.Part1 = p18
w7.C1 = CFrame.new(0.0676159859, 0.0181126595, -0.100006104, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w8 = Instance.new("Weld", p13)
w8.Name = "BTWeld"
w8.Part0 = p13
w8.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w8.Part1 = p24
w8.C1 = CFrame.new(0.100006104, 0.440017939, 0.810044289, -5.35352989e-08, 3.09086197e-08, -1, 0.965925813, 0.258819044, -4.37113883e-08, 0.258819044, -0.965925813, -4.37113883e-08)
w9 = Instance.new("Weld", p13)
w9.Name = "BTWeld"
w9.Part0 = p13
w9.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w9.Part1 = p23
w9.C1 = CFrame.new(0.810044289, 0.640060902, -0.100006104, 0.258819014, -0.965925813, 0, 0.965925813, 0.258819014, 0, 0, 0, 1)
w10 = Instance.new("Weld", p13)
w10.Name = "BTWeld"
w10.Part0 = p13
w10.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w10.Part1 = p19
w10.C1 = CFrame.new(0.810044289, 0.640045881, -0.100006104, 0.258819014, -0.965925813, 0, 0.965925813, 0.258819014, 0, 0, 0, 1)
w11 = Instance.new("Weld", p13)
w11.Name = "BTWeld"
w11.Part0 = p13
w11.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w11.Part1 = p6
w11.C1 = CFrame.new(0.136930823, 0.802761555, 0.0400085449, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w12 = Instance.new("Weld", p13)
w12.Name = "BTWeld"
w12.Part0 = p13
w12.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w12.Part1 = p22
w12.C1 = CFrame.new(0.0999908447, -0.710032463, 0.140007019, -4.22219593e-08, -1.13133396e-08, -1, -0.258819044, 0.965925813, 0, 0.965925813, 0.258819044, -4.37113883e-08)
w13 = Instance.new("Weld", p13)
w13.Name = "BTWeld"
w13.Part0 = p13
w13.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w13.Part1 = p3
w13.C1 = CFrame.new(0.238328338, 1.11980772, 0.189994812, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w14 = Instance.new("Weld", p13)
w14.Name = "BTWeld"
w14.Part0 = p13
w14.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w14.Part1 = p5
w14.C1 = CFrame.new(-0.140007019, -0.100006104, 0.710032463, -0.965925813, -0.258819044, 8.74227766e-08, -9.57572581e-08, 1.95952801e-08, -1, 0.258819044, -0.965925813, -4.37113883e-08)
w15 = Instance.new("Weld", p13)
w15.Name = "BTWeld"
w15.Part0 = p13
w15.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w15.Part1 = p14
w15.C1 = CFrame.new(0, -0.710032463, 0.140007019, -4.22219593e-08, -1.13133396e-08, -1, -0.258819044, 0.965925813, 0, 0.965925813, 0.258819044, -4.37113883e-08)
w16 = Instance.new("Weld", p13)
w16.Name = "BTWeld"
w16.Part0 = p13
w16.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w16.Part1 = p20
w16.C1 = CFrame.new(0.810044289, 0.640029907, -0.100006104, 0.258819014, -0.965925813, 0, 0.965925813, 0.258819014, 0, 0, 0, 1)
w17 = Instance.new("Weld", p13)
w17.Name = "BTWeld"
w17.Part0 = p13
w17.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w17.Part1 = p17
w17.C1 = CFrame.new(0.227484345, -0.0899963379, -0.464691162, 0.99999994, 3.49679712e-16, -1.13133396e-08, 1.13133396e-08, -4.22219593e-08, 1, -2.26036523e-15, -0.99999994, -4.22219593e-08)
w18 = Instance.new("Weld", p13)
w18.Name = "BTWeld"
w18.Part0 = p13
w18.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w18.Part1 = p1
w18.C1 = CFrame.new(0.243875027, 0.790002823, 0.190002441, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w19 = Instance.new("Weld", p13)
w19.Name = "BTWeld"
w19.Part0 = p13
w19.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w19.Part1 = p11
w19.C1 = CFrame.new(0.13782835, 0.0265636444, 0.0400085449, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w20 = Instance.new("Weld", p13)
w20.Name = "BTWeld"
w20.Part0 = p13
w20.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w20.Part1 = p10
w20.C1 = CFrame.new(0.344677687, -0.0111780167, 0, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w21 = Instance.new("Weld", p13)
w21.Name = "BTWeld"
w21.Part0 = p13
w21.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w21.Part1 = p25
w21.C1 = CFrame.new(0.140007019, 0.299987793, -0.800038338, 0.965925813, 0.258819044, -7.31476035e-09, 4.24782343e-09, -4.41151577e-08, -1, -0.258819044, 0.965925813, -4.37113883e-08)
w22 = Instance.new("Weld", p13)
w22.Name = "BTWeld"
w22.Part0 = p13
w22.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w22.Part1 = p21
w22.C1 = CFrame.new(0.810044289, 0.640075922, -0.100006104, 0.258819014, -0.965925813, 0, 0.965925813, 0.258819014, 0, 0, 0, 1)
w23 = Instance.new("Weld", p13)
w23.Name = "BTWeld"
w23.Part0 = p13
w23.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w23.Part1 = p16
w23.C1 = CFrame.new(0.286679983, -0.026717186, -0.100006104, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
w24 = Instance.new("Weld", p13)
w24.Name = "BTWeld"
w24.Part0 = p13
w24.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
w24.Part1 = p7
w24.C1 = CFrame.new(0.222225666, 0.0595450401, 0.159973145, 0.99999994, 4.77671366e-16, 0, 4.77671366e-16, 0.99999994, 0, 0, 0, 1)
m.Parent = char
char:FindFirstChild'Left Arm'.Transparency = 1
for _, a in pairs(m:children()) do
if a:IsA('Part') then
a.Anchored = false
a.CanCollide = false
a.BottomSurface = 0
a.TopSurface = 0
end
end
if char.Head:FindFirstChildOfClass'Decal' then
char.Head.face.Texture = "rbxassetid://0"
end
--// lclick and rlclick
local rclick = false
local lclick = false
local canZoom = false
mouse.Button1Down:connect(function()
if canZoom then
lclick = true
elseif gunOut then
lclick = true
end
end)
mouse.Button1Up:connect(function()
if canZoom then
lclick = false
elseif gunOut then
lclick = false
end
end)
mouse.Button2Down:connect(function()
if canZoom then
rclick = true
end
end)
mouse.Button2Up:connect(function()
if canZoom then
rclick = false
end
end)
--// Buttons
mouse.KeyDown:connect(function(key)
if key == "q" then
if canZoom == false and cooldown then
cooldown = false
canZoom = true
tw('Zooming ability activated!')
cooldown = true
elseif canZoom == true and cooldown then
canZoom = false
cooldown = false
tw('Zooming ability deactivated!')
cooldown = true
end
end
if key == "f" then
if gunOut == false and cooldown then
cooldown = false
gunOut = true
cooldown = true
elseif gunOut and cooldown then
cooldown = false
gunOut = false
cooldown = true
end
end
if key == "r" and cooldown then
cooldown = false
tw('Self destructing...')
wait(1.2)
s3:Play()
sd()
char:BreakJoints()
end
if key == "e" then
if cooldown and bladeOut == false then
cooldown = false
bladeOut = true
s4:Play()
bladeWeld.C0 = CFrame.new(0,-1.45,0) * CFrame.Angles(rad(0),rad(0),rad(180))
bladeWeld3.C0 = CFrame.new(.3,-1.45,0) * CFrame.Angles(rad(0),rad(0),rad(180))
bladeWeld2.C0 = CFrame.new(-.3,-1.45,0) * CFrame.Angles(rad(0),rad(0),rad(180))
cooldown = true
elseif cooldown and bladeOut then
cooldown = false
bladeOut = false
s4:Play()
bladeWeld3.C0 = CFrame.new(.3,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
bladeWeld2.C0 = CFrame.new(-.3,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
bladeWeld.C0 = CFrame.new(0,-.7,0) * CFrame.Angles(rad(0),rad(0),rad(180))
cooldown = true
end
end
end)
--// Loop
cam = workspace.Camera
game:GetService('RunService').RenderStepped:connect(function()
if sprint then
s2:Resume()
else
s2:Stop()
end
end)
game:GetService('RunService').RenderStepped:connect(function()
BrickFirst2.CFrame = BrickFirst2.CFrame:lerp(BrickFirst.CFrame,0.1)
end)
game:GetService('RunService').RenderStepped:connect(function()
if lclick and canZoom then
cam.FieldOfView = cam.FieldOfView - 0.2
s1:Resume()
elseif rclick and cam.FieldOfView <= 72 and canZoom then
cam.FieldOfView = cam.FieldOfView + 0.2
s1:Resume()
elseif rclick == false or lclick == false then
if canZoom then
s1:Stop()
if cam.FieldOfView <= 72 and canZoom == false then
cam.FieldOfView = cam.FieldOfView + 0.2
end
end
end
end)
--// Custom Animation
local ang = -5
local ang2 = -5
local sine = 0
local change = 0.5
arm = 0
local t = math.huge
game:GetService('RunService').RenderStepped:connect(function()
sine = change+sine
ang = ang+0.08
ang2 = ang2+0.01
rad = math.rad
sin = math.sin
arm = arm + 0.06
if sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then
lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1)
rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(-0.1, 0, sin(arm)/1.5), .1)
neck.C0 = neck.C0:lerp(CFrame.new(0,0,0) * ncf * CFrame.Angles(0, 0, 0), 0.1)
lhip.C0 = lhip.C0:lerp(CFrame.new(-1,-0.95+0.1*-math.cos(tick()*speed),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*4)), rad(-90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
rhip.C0 = rhip.C0:lerp(CFrame.new(1,-0.95+0.1*math.cos(tick()*speed),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*4)), rad(90), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
elseif sprint == false and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then
lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.2, 0, 0), 0.1)
rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
torsojoint.C0 = torsojoint.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * torsoC0 * CFrame.Angles(0, 0, 0), 0.1)
lhip.C0 = lhip.C0:lerp(lle * CFrame.Angles(-0.07, 0, 0), 0.1)
rhip.C0 = rhip.C0:lerp(rle * CFrame.Angles(-0.07, 0, 0), 0.1)
elseif sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude > 2 then
torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1)
lhip.C0 = lhip.C0:lerp(lle*CFrame.Angles(math.rad(-5.386), math.rad(-3.667), math.rad(22.861)), 0.1)
rhip.C0 = rhip.C0:lerp(rle*CFrame.Angles(math.rad(-7.047), math.rad(4.813), math.rad(-21.028)), 0.1)
lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(45)), 0.1)
rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-15), math.rad(-8), math.rad(-45)), 0.1)
elseif sprint and Vector3.new(torso.Velocity.X,0,torso.Velocity.Z).magnitude < 2 then
torsojoint.C0 = torsojoint.C0:lerp(torsoC0*CFrame.new(0, 0, 2.88) * CFrame.Angles(math.rad(9), 0, 0), 0.1)
lhip.C0 = lhip.C0:lerp(lle*CFrame.new(-0.557, 0.4, 0) * CFrame.Angles(0, 0, math.rad(-14.439)), 0.1)
rhip.C0 = rhip.C0:lerp(rle*CFrame.new(0.104, 0.064, 0.016) * CFrame.Angles(0, math.rad(-8.537), math.rad(4.756)), 0.1)
lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-9.511), 0, 0), 0.1)
rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(-9.912), 0, 0), 0.1)
neck.C0 = neck.C0:lerp(ncf*CFrame.Angles(math.rad(10.371), math.rad(-0.401), math.rad(0.057)), 0.1)
end
end)
--//
while wait(.02) do
local sound = sfx[math.random(1,#sfx)]
if lclick and gunOut then
sound:Resume()
local ray = Ray.new(gunpart.CFrame.p, (mouse.Hit.p - gunpart.CFrame.p).unit * 700)
local part, position = workspace:FindPartOnRay(ray, char, false, true)
local beam = Instance.new("Part", workspace)
beam.FormFactor = "Custom"
beam.Material = "Plastic"
beam.Transparency = 0.25
beam.Anchored = true
beam.Locked = true
beam.CanCollide = false
if mouse.Target and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
local targ = mouse.Target.Parent
local humtarg = targ:FindFirstChildOfClass'Humanoid'
humtarg:TakeDamage(humtarg.MaxHealth/2/2/2/2/2)
end
local distance = (gunpart.CFrame.p - position).magnitude
beam.Size = Vector3.new(0.08, 0.08, distance)
beam.CFrame = CFrame.new(gunpart.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
game:GetService('Debris'):AddItem(beam,0.1)
end
end
Cyborg roblox script - Pastebin.com (2025)
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